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StatBank Denmark
Culture and leisure
KV2SP9:
Spending of money on digital games by consumption, sex and age
Unit : Per cent
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consumption
(7)
sex
(3)
age
(8)
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Has not bought new games for themselves
Has not bought subscriptions for themselves
Has bought coins, items and skins for games
Has spent money on opening loot boxes
Has bought battle passes or season passes
Has bought expansions, chapters or new levels for games
Has spent money on games in some other manner
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Sex, total
Men
Women
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Age, total
16-24 years
25-34 years
35-44 years
45-54 years
55-64 years
65-74 years
75 years and over
year
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2024
Number of selected data cells for the table:
(select max. 10000)
18-5-2025
Statistics Denmark
,
statistikbanken.dk/KV2SP9
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